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Bryn also creates art in the form of video editorials, crafting compelling visuals that blur the line between digital storytelling and activism.

These works range from homemade music videos made under the alias 0DIUM, to short-form social commentaries that explore powerful themes such as surveillance culture and police brutality.

Every piece featured here was produced entirely using the open-source software Shotcut, reflecting a DIY approach to politically conscious media-making. Here are just a few examples, the rest being found on Youtube.

MOONSCAPE REALITY 8D

This piece is an experiment in replicating 8D audio using a brief snippet from the song Moon Undah Water by Puma Blue.

I paired the audio with whacky, dreamlike visuals constructed from homemade footage, designed to create a surreal, immersive listening experience.

You can listen to the full version of the track here: Moon Undah Wata on SoundCloud .

Game of Life (Zero player Game)

This audiovisual piece blends samples from Earl Sweatshirt and King Krule into a somber social commentary on police brutality.

The video aims to capture emotional weight through distorted rhythms and layered footage, reinforcing its themes of struggle, disillusionment, and resistance.

The title references Conway's Game of Life — a mathematical zero-player game where patterns evolve based on initial conditions, reflecting how systemic forces shape real-world outcomes beyond individual control.

They can't save your life.

This piece remixes a track 'I can't save your life' by The Drums and recontextualizes scenes from the 1966 film Eye of the Devil, featuring Sharon Tate.

Drawing from the haunting visuals of vintage cinema, the work explores themes of isolation and hidden truths. It was created during the COVID-19 lockdown period, a time when internet-fueled conspiracy theories surged into the mainstream.

Loosely interpreting the phrase "I can't save your life" as a rejection of blind faith in secretive movements or cults, the video comments on the cultural tension between belief, fear, and misinformation in the digital age.